Random search:
In
this search technique, an agent just keeps checking any random state
for being the goal state. This is not an effective way to search the
solution because, in this search, each node can be searched again and
again, there is no fixed path followed, problems like infinite searching
can be faced.Breadth-first search (BFS):
In this type of
search, the agent considers every state as a node of a tree data
structure. It first checks the current node and then evaluates all the
neighboring nodes. After all the neighboring nodes are checked, it moves
towards the next set of neighboring nodes for any of the neighbor
nodes, and this process continues until the search is ended. In BFS, the
nodes of the tree are traversed level after level.Depth-first search (DFS):
In
the DFS, the search first begins from the root node, and the first one
of the child node’s sub-tree is completely traversed. First, all the
one-sided nodes are checked, and then the other-sided nodes are checked.Best First Search (Heuristic Search):
In
the best first search, which is also known as the heuristic search, the
agent picks up the best node based upon the heuristic value
irrespective of where the node is.A* search:
It is one of the
best and popular techniques used in pathfinding and graph traversals. It
decides the node to be traversed based on an f-score which is
calculated according to some norms and the node with the highest f-score
gets traversed. Here, the f-score is calculated based on misplaced
events and the number of nodes that need to be moved to replace the
nodes.