Course Outline :
Class-1
Three Dimensional World & Real World
• Physics for animation
• Three dimensional world
Class-2
Newton’s Laws of Motion
• Newton’s first law
• Inertia
Class-3
Newton’s second law
• Newton’s third law
• Conservation law of momentum
• Velocity
• Speed
Class-4
Acceleration
• Circular motion
• Gravity and gravitation force
Class-5
• Centrifugal and centripetal force
• Graph of motion
Class-6
Classification of Force
• Types of force
• Frictional force
• Air resistance force
• Tension force
Class-7
• Equation of motion
• Work and energy
Class-8
12 Principles of Animation
• Squash and stretch
• Anticipation
Class-9
• Staging
• Straight ahead and pose to pose animation
• Slow out and slow in
• Arc
Class-10
• Secondary action
• Timing
• Exaggeration
• Solid drawing
Class-11
• Appeal
• Follow through and over lapping action
• Physics for the character animators
• Center of gravity
Class-12
• Application of action-reaction in character animation
Class-13
Introduction of the Interface of 3ds Max
• Introducing software interface and navigation
• Animation making process in 3ds Max
• Setting up the animation preferences
Class-14
• Your first animation
• Curve Editor – Animation Controller
• Making the animation of a bouncing ball
Class-15
• Uses of “Path Constraint” in making animation
Class-16
Introduction to the Interface of Maya
• Introducing software interface and navigation
• Maya dynamics
Class-17
• Creating bouncing ball animation by dynamic simulation
• Conservation of momentum in dynamics and simulation
• What happens when two objects in motion collide?
Class-18
• Making of a simple pendulum’s motion in dynamic simulation
Class-19
Physics Engine
• Physics engine
• Mass FX simulation engine of 3ds Max
Class-20
Technique of uses Physical laws in all types of 3D Animation