Section outline




    • Instructor Name : Arif Ahmed

      Designation : Associate Professor

      Office Address : Room No. ----, MCT Dept. DSC

      Contact : 01754824376

      Email : arifahmed@daffodilvarsity.edu.bd



    • Welcome in Physics based Animation course


    • Fall 2021- Physics-based Animation Final Project

      Submission:


  • Course Rationale :
    The connection between animation and natural science is a must. The rules of physics must be reflected on realistic animation. Students at college or university level should know the explanation of their 3d practical works.3D animation has many category like – architectural visualization, character animation, simulation animation. In simulation animation, an incident of the real-world is recreated. So, here the direct application of the laws of physics is very important.


  • All the incidents of our surroundings are controlled by the laws of physics. If we want to animate an object through computer software, we must follow the rules of nature.Real-world concept of force’s action-reaction and the rules of classical physics are must for creating a realistic animation, especially the Newtonian mechanics.

  • co 1 able to do animation showing newton's first law

     co 2 able to do animation showing newton's 2nd law

    co 3 able to do animation showing newton's 3rd law

    co 4 able to do animation showing centripetal and centrifugal force

    co 5 able to create bouncing ball animation

    co 6 able to create banking effect in circular motion

    co 7 able to create 3d animtion showing gravity,friction and elasticity



    • Course Outline :

      Class-1

      Three Dimensional World & Real World

      Physics for animation

      Three dimensional world

      Class-2

      Newton’s Laws of Motion

      Newton’s first law

      Inertia 

      Class-3

      Newton’s second law

      Newton’s third law

      Conservation law of momentum

      Velocity

      Speed

      Class-4

                     Acceleration

      Circular motion

      Gravity and gravitation force

      Class-5

      Centrifugal and centripetal force

      Graph of motion

      Class-6

      Classification of Force

      Types of force

      Frictional force

      Air resistance force

      Tension force

      Class-7

      Equation of motion

      Work and energy

      Class-8

      12 Principles of Animation

      Squash and stretch 

      Anticipation

      Class-9

      Staging

      Straight ahead and pose to pose animation

      Slow out and slow in

      Arc

      Class-10

      Secondary action

      Timing

      Exaggeration

      Solid drawing

      Class-11

      Appeal

      Follow through and over lapping action

      Physics for the character animators

      Center of gravity

      Class-12

      Application of action-reaction in character animation

      Class-13

      Introduction of the Interface of 3ds Max

      Introducing software interface and navigation

      Animation making process in 3ds Max

      Setting up the animation preferences

      Class-14

      Your first animation

      Curve Editor – Animation Controller

      Making the animation of a bouncing ball

      Class-15

      Uses of “Path Constraint” in making animation

      Class-16

       Introduction to the Interface of Maya

      Introducing software interface and navigation

      Maya dynamics

      Class-17

      Creating bouncing ball animation by dynamic simulation

      Conservation of momentum in dynamics and simulation

      What happens when two objects in motion collide?

      Class-18

      Making of a simple pendulum’s motion in dynamic simulation

      Class-19

      Physics Engine

      Physics engine

      Mass FX simulation engine of 3ds Max

      Class-20

      Technique of uses Physical laws in all types of 3D Animation


    • Suggested book for reading :

      Physics for Animation

      Published By: Daffodil International University Press (DIUP)



  • Made with Padlet

    • Discussion Zone


  • Monday 11:30 AM-2:30 PM, 2 Classes


    • Path Constraint


    • Centripetal and Centrifugal force


    • Lecture-1:

      Physics Based Animation part-1


      Course Outcome: Students will learn Newton's Law of motion and its implementation in animation.

      Physics Based Animation part-2


      Course Outcome: Students will learn Newton's Law of motion and its implementation in animation.


    • Lecture on law of inertia Part-1



      Lecture on law of inertia Part-2/18.05.2020




  • Book an appointment with Arif Ahmed

    • Create a Magnifying glass Part-1

    • Create a Magnifying Glass part-2

    • Index of Refraction-Glass material

    • Fountain project Part-1

    • Fountain Project Part-2

    • Animated example of Newton's 2nd Law_Part1


    • Animated example of Newton's 2nd Law_Part2


    • To get an Idea  follow this 2d animated clip 

      and create your own using 3d animation technique


    • Centripetal and Centrifugal Force part-1


    • Exterior Scene