Topic outline

  • Welcom to Character Animation LAB


  • Course Description

    Autodesk Maya is the hub of animation companies around the world thanks to its powerful and flexible toolset. In this course you will learn how to quickly prepare your 3d models for animation in a process called rigging. You will then animate a walk cycle. The Human IK system is the rig we will be using to bring our character to life. You will also learn more advanced topics like applying and editing motion capture to your characters. These techniques will allow you to quickly create great looking animation to your film,TV and video game projects. 

    This course is specifically designed for beginner level but it is packed full of useful tips, tricks and tools to help more experienced users learn features that they are unfamiliar with. It covers some of the latest updates to the animation features in Maya including the new Graph editor, Quick rig and Time editor.

    The skills covered in this course will not only allow you to create great work but also make you more attractive to employers for Animator, Pre-visualisation Artist, Technical Animator and 3d generalist jobs.


    • Assesment


      • Course Outcome

        • Able to rig a biped using Human IK in Maya
        • Able to rig a character using Quick rig one click and step by step methods
        • Able to animate a walk cycle and tweak it to show more weight
        • Able to apply motion capture to Human IK and any other rig
        • Able to apply and retarget motion capture downloaded from the internet
        • Able to edit motion capture using the Time editor and Graph editor
        • Able to paint skin weights on characters with time saving tips
        • Course Outline


          Course Outline :


          CONTENT OF THE COURSE

           

          Week======
          ======Syllabus====================================
          Learning =====Outcome===============
          Complexity Level
          CLO
          PLO
          Assessment
          1,2

          Prepare geometry for rigging

          Preview

          How to use Quick rig one-click solution

          students will be able to understand the basics of

          Rigging

          C1
          1
          1
          Class Project-1
          3,4

          Quick rig using step by step method

          Methods of attaching the geometry to the Rig

          Binding the geometry to the skeleton using skinning

          Painting skin weights - hands

          Painting skin weights - legs

          Painting skin weights - body

          Able to set up skeleton inside a character mesh
          C1
          1
          1
          Class Project-2
          5,6

          Apply motion capture to your character

          Setup a toon shader for the character

          Able to use motion capture files
          C2
          1
          1
          Class Project-3
          7,8

          Learn to use and animate the Human IK rig

          How to use raw motion capture downloaded from the internet

          Able to create a character rig
          C2
          2
          2
          9,10

          Apply motion capture to ANY rig

          Animate a walk cycle

          Walk cycle poses explained

          Walk cycle - Contact pose

          Walk cycle - Opposite contact pose

          Walk cycle - Passing pose instance in maya

          Particle Goal

          Collider

          Effect Animation

          Able to animate a character
          C2
          3
          2
          Class Project-4
          11
          Create a complete character animation project

          Able to create Complete 

          Character animation project

          C2
          3
          2
          Final exam project
          FINAL EXAM

          • Reference

            Books :

            Physics for Animation

            Published by : Daffodil International University (DIUP)


          • Character Animators Forum


            Made with Padlet

            • Forum_Summer2021

            • Class Routine

              Saturday 2:30 PM to 4:00 PM

              • Cartoon head



              • Cartoon head

              • Quick Rig Tutorial in Maya Part-01

                Week 5,6,7,8
                Course Outcome:
                Able to use motion capture files
                Able to create a character rig
                Able to animate a character
                Able to create Complete 
                Character animation project

                Teaching Strategy: Lecture and Software demonstration


                The best way to start animating is through practice.
                And if you’re brand new then using a pre-built rig is the way to go. While there are tutorials on how to rig for yourself, it will take you several months to get moving with the process. Learning animation is already a huge undertaking. Learning it with a substandard rig will make the whole experience unbearable.
                To save you some time we’ve compiled free quality rigs specially-made for anyone using Maya.
                These range from simple body mechanics rigs to advanced facial rigs. The list also covers various biped, quadruped, and other creature models. Most of these rigs are stylized but the same principle applies to realistic animations.
                Take note that while the rigs are free, this doesn’t mean you can freely use them in your short film. Be sure to check each rig’s license to make sure you’re not breaching any guidelines on commercial use.

              • Submit Your Works

                • Book Your Appointment

                • Give Your feedback for the month june2020

                  • Character Rigging Part

                  • Character Rigging in Maya-New Tutorial

                  • Character Rigging_Setting Uper body ctrl

                  • Character Rigging_Setting Upper body ctrl

                  • Maya -Set Driven Key Technique in Maya and its uses in Character Rigging