Section outline


    • Instructor Name : Arif Ahmed

      Designation : Associate Professor

      Office Address : Room No. 202, MCT Dept. AB, DT-04

      Contact : 01754824376

      Email : arifahmed@daffodilvarsity.edu.bd

    • Character Animation LAB Final Assessment Fall 2021:Sec-A


    • Character Animation LAB Final Assessment Fall 2021:Sec-B



  • Autodesk Maya is the hub of animation companies around the world thanks to its powerful and flexible toolset. In this course you will learn how to quickly prepare your 3d models for animation in a process called rigging. You will then animate a walk cycle. The Human IK system is the rig we will be using to bring our character to life. You will also learn more advanced topics like applying and editing motion capture to your characters. These techniques will allow you to quickly create great looking animation to your film,TV and video game projects. 

    This course is specifically designed for beginner level but it is packed full of useful tips, tricks and tools to help more experienced users learn features that they are unfamiliar with. It covers some of the latest updates to the animation features in Maya including the new Graph editor, Quick rig and Time editor.

    The skills covered in this course will not only allow you to create great work but also make you more attractive to employers for Animator, Pre-visualisation Artist, Technical Animator and 3d generalist jobs.



    • Able to rig a biped using Human IK in Maya
    • Able to rig a character using Quick rig one click and step by step methods
    • Able to animate a walk cycle and tweak it to show more weight
    • Able to apply motion capture to Human IK and any other rig
    • Able to apply and retarget motion capture downloaded from the internet
    • Able to edit motion capture using the Time editor and Graph editor
    • Able to paint skin weights on characters with time saving tips

  • Course Outline :


    CONTENT OF THE COURSE

     

    Week======
    ======Syllabus====================================
    Learning =====Outcome===============
    Complexity Level
    CLO
    PLO
    Assessment
    1,2

    Prepare geometry for rigging

    Preview

    How to use Quick rig one-click solution

    students will be able to understand the basics of

    Rigging

    C1
    1
    1
    Class Project-1
    3,4

    Quick rig using step by step method

    Methods of attaching the geometry to the Rig

    Binding the geometry to the skeleton using skinning

    Painting skin weights - hands

    Painting skin weights - legs

    Painting skin weights - body

    Able to set up skeleton inside a character mesh
    C1
    1
    1
    Class Project-2
    5,6

    Apply motion capture to your character

    Setup a toon shader for the character

    Able to use motion capture files
    C2
    1
    1
    Class Project-3
    7,8

    Learn to use and animate the Human IK rig

    How to use raw motion capture downloaded from the internet

    Able to create a character rig
    C2
    2
    2
    9,10

    Apply motion capture to ANY rig

    Animate a walk cycle

    Walk cycle poses explained

    Walk cycle - Contact pose

    Walk cycle - Opposite contact pose

    Walk cycle - Passing pose instance in maya

    Particle Goal

    Collider

    Effect Animation

    Able to animate a character
    C2
    3
    2
    Class Project-4
    11
    Create a complete character animation project

    Able to create Complete 

    Character animation project

    C2
    3
    2
    Final exam project
    FINAL EXAM

  • Books :

    Physics for Animation

    Published by : Daffodil International University (DIUP)


    • LEARNING RESOURCES

       

       

      Text Book(s)

       

      1

      Character Animation in 3D: Use traditional drawing techniques to produce stunning CGI animation (Focal Press Visual Effects and Animation)

      by Steve Roberts

       

      Physics for Animation

      by Arif Ahmed

       

       

      Reference Books(s)

      2

      Kelly L. Murdock's Autodesk 3ds Max 2019 Complete Reference Guide Perfect Paperback – 11 September 2018

      by Kelly L. Murdock (Author)

       

       

       

      Other Resources 

      (Online Resources or others) 

      3

      Youtube Channel:

      https://www.youtube.com/arif3ds1

       

       



  • Made with Padlet

  • Saturday 2:30 PM to 4:00 PM



    • Cartoon head part-1


    • Cartoon Head Construction Part-2



    • Cartoon Head Construction Part-3




      Character modeling using reference


  • Week 5,6,7,8
    Course Outcome:
    Able to use motion capture files
    Able to create a character rig
    Able to animate a character
    Able to create Complete 
    Character animation project

    Teaching Strategy: Lecture and Software demonstration


    The best way to start animating is through practice.
    And if you’re brand new then using a pre-built rig is the way to go. While there are tutorials on how to rig for yourself, it will take you several months to get moving with the process. Learning animation is already a huge undertaking. Learning it with a substandard rig will make the whole experience unbearable.
    To save you some time we’ve compiled free quality rigs specially-made for anyone using Maya.
    These range from simple body mechanics rigs to advanced facial rigs. The list also covers various biped, quadruped, and other creature models. Most of these rigs are stylized but the same principle applies to realistic animations.
    Take note that while the rigs are free, this doesn’t mean you can freely use them in your short film. Be sure to check each rig’s license to make sure you’re not breaching any guidelines on commercial use.

    • Book an appointment with Arif Ahmed
      Book an appointment with Arif Ahmed

    • Character Rigging Part-3


    • Class record with Interactions

      Character Rigging in Maya Part-1