DIU-BLC
Character Design & Composition (Z Brush) (Spring 2021)
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Ice breaking (Lecture 01)
Fundamental of digital sculpting and user interface
getting-started Zbrush
Program organization, main menus and shortcuts (Lecture 02)
Fundamental of digital sculpting and user interface 2
What are the Brushes and what are they for? (Lecture 03)
Cartoon character head blocking part 1
Subtools importance and applications (Lecture 04)
Using zspheres in Zbrush
Character Blocking (Lecture 05)
Character Blocking reference
Character blocking with Z sphere tool (Lecture 06-07)
Z sphere tool
Adding Details With DynaMesh (Lecture 07-08)
Adding Details With DynaMesh
Fine tuning base mesh (Lecture 09)
Fine tuning base mesh
How to detail your character using brush (Lecture 10)
How to detail your character using brush
Adding skin detail (Lecture 11)
Adding skin detail
Sculpting the Human Head (Lecture 12-13)
Head modeling basic 01
Easy way to model a human head 01
Lateral views human skull
Human Skull Reference
Sculpting the Head (Zbrush Project File)
Eye Modeling (Lecture 14-15)
Eye Modeling Part 1
Eye Modeling Part 2
Nose and ear Modeling (Lecture 16)
Human Nose Modeling technique
Lip Modeling (Lecture 17)
Human Lip Modeling technique
Hair modeling technique (Lecture 18)
How to model hair in Zbrush
Hair modeling technique 2
Texturing (Lecture 19)
Poly Paint technique in zbrush
Spotlight technique in zbrush
Rendering and output method (Lecture 20)
360 Render Technique
Final Assessment
Final Assessment of Character Design & Composition (Z Brush) (Spring 2021)
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MCT 333 (SKM-211)
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DIU
Faculty of Science and Information Technology
Multimedia and Creative Technology
MCT Spring 21
MCT 333 (SKM-211)
Summary
Character Design & Composition (Z Brush) (Spring 2021)
Teacher:
Kazi Jahid Hasan
Teacher:
Shameek Khandoker Monon
Skill Level
:
Beginner