Section outline
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Instructor Name : Arif Ahmed
Designation : Associate Professor
Office Address : Room No. 202, MCT Dept. AB, DT-04
Contact : 01754824376
Email : arifahmed@daffodilvarsity.edu.bd -
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Course Outcome:
Able to create photorealistic output
Able to create advanced-level materials
Able to create realistic texture
Able to create a light setup
Able to create physical camera setup
Gain professional-level knowledge and skill in VRay render engine
Explore advanced render engine Vray
Able to create Vray materials, Lights
Able to render exterior scene
Able to render interior scene
able to use Vray physical camera
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Explore the lighting and rendering features of V-Ray for 3ds Max with this hands-on, project-based course. Here I will explains how to generate high-quality renderings of interior scenes and environments—a necessary skill for residential and commercial building design, animation, and gaming. Find out how to create realistic daytime and nighttime lighting, while examining the benefits and limitations of different tools, such as photometric lighting, auxiliary and fill lights, and environmental lights. Then see how to render a scene and then take your render layers into Photoshop to add shadows, reflections, and other finishing touches. You’ll learn everything you need to light rooms in any scenario—from sunrise to sunset and around the clock again.
Course Objectives
The generation of compelling synthetic imagery is primarily dependent upon two issues in computer graphics: the geometric shape of objects in the digital world and the illumination of those objects. This course will concentrate on the latter concern, the interplay of geometry and light, and discuss the physical reality, the computational models, and the application of cinematographic techniques in the digital domain. Students will develop the skills to use digital lighting for the purposes of storytelling and visual communication. They will also learn the mathematics and physics behind the simulation of light, texture, and form in computer graphics, and apply that knowledge by writing their own RenderMan shaders. Students will be encouraged to explore a broad range of styles, from photorealistic, to painterly, to cartoon-style.
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Course Outcomes
By the end of semester, students should be able to:
CO1
Able to create advanced-level materials and realistic texture
CO2
Able to create a light setup
CO3
Able to create physical camera setup
CO4
Gain professional-level knowledge and skill in VRay render engine
CO5
Explore advanced render engine Vray
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PART B: CONTENT OF THE COURSE
Week
Syllabus
Learning Outcome
Complexity Level
CLO
PLO
Assessment
1
VRay basic setup
Setup primary and secondary bounce engine.Vray frame buffer setup for instant rendering
students will be able to understand the basics of
Vray light setupC1
1
1
Class Project-1
2
Setup Create a basic Scene
Setting Up Portal Lights with V-Ray Plane Lights
Explore different parameters of Vray plane light-
Multiplier, Shadows, Light colors and temperatureAble to create basic Scene
C1
1
1
Class Project-2
3
Understanding Inverse square Law of light and 3 light setup technique-Key light, Fill Light, back light or Rim Light
Setup 3 light in a scene and experimenting with different parameters- multipliers, shadows etc.Able to create multiple lights in a scene
C2
1
1
Class Project-3
4
Uses of Vray ies- (Illuminating Engineering Society) light in an interior scene.
Able to create ies
Light in a sceneC2
2
2
5
Use of Vray Dome Light.
Uses of HDRI-high dynamic range image to produce lighting effects in an exterior and interior scene.Able to use HDRI as alight source
C2
3
2
Class Project-4
6
Use of Vray Sphere Light and Combine others light with it.
Fine tuning the lights and Vray render parameters to obtain optimization of the scene to reduce render time.Able to use Vray sphere light as a light source
C2
3
2
Class Project-5
Mid exam projectMID EXAM
7,8
Creating Vray materials.
Glass material, Metal material and water materials and other necessary materials to complete the scene.
Experimenting to get better result combining rendering options and lighting options.
Able to create different VRay materials
And adjust
Their parametersC3
4
2
9,10
Setup an Interior day light scene
And lighting and rendering the scene and creating Photo realistic output.
Experimenting different light effects on different objects in the scene.
The scene should be contained all necessary furniture and utensils.Able to create Interior day light rendering
C3
4
2
Class Project-6
11
Create a complete Architectural Visualization Project.
Use VRay lighting, materials and Rendering.
Create at least 60 sec animated video output in HD formatAble to create
Architectural Visualization
final outputC3
4
2
Final Exam
ProjectFINAL EXAM
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3 Credit course marks distribution:
V-Ray for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process.
V-Ray 3.0 for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers powerful feature set, technical advances and support for open source technologies.-
Light setup and volumetric light
https://youtu.be/UuWmvA9qzzA
https://youtu.be/csM3rpqSprA
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3ds MAX Ligting setup
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Glass Material creation in VRay
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Composition and Patch Grid
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What is Light?
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