Topic outline

  • General


  • About Instructor

    Instructor Name : Arif Ahmed
    Designation : Associate Professor
    Office Address : Room No. 202, MCT Dept. AB, DT-04
    Contact : 01754824376
    Email : arifahmed@daffodilvarsity.edu.bd

  • Topic 2

  • Course Overview

    Explore the lighting and rendering features of V-Ray for 3ds Max with this hands-on, project-based course. Here I will  explains how to generate high-quality renderings of interior scenes and environments—a necessary skill for residential and commercial building design, animation, and gaming. Find out how to create realistic daytime and nighttime lighting, while examining the benefits and limitations of different tools, such as photometric lighting, auxiliary and fill lights, and environmental lights. Then see how to render a scene and then take your render layers into Photoshop to add shadows, reflections, and other finishing touches. You’ll learn everything you need to light rooms in any scenario—from sunrise to sunset and around the clock again.

    Course Objectives

    The generation of compelling synthetic imagery is primarily dependent upon two issues in computer graphics: the geometric shape of objects in the digital world and the illumination of those objects. This course will concentrate on the latter concern, the interplay of geometry and light, and discuss the physical reality, the computational models, and the application of cinematographic techniques in the digital domain. Students will develop the skills to use digital lighting for the purposes of storytelling and visual communication. They will also learn the mathematics and physics behind the simulation of light, texture, and form in computer graphics, and apply that knowledge by writing their own RenderMan shaders. Students will be encouraged to explore a broad range of styles, from photorealistic, to painterly, to cartoon-style.


  • Marks Distribution

    3 Credit course marks distribution:



    V-Ray for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process.


    V-Ray 3.0 for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers powerful feature set, technical advances and support for open source technologies.

    • Using exposure compensation
      • Using photometric lighting
      • Adding sunlight
      • Adjusting auxiliary lights
      • Balancing lights
      • Daytime rendering
      • Compositing in Photoshop
      • Nighttime lighting
      • Night rendering and compositing
      • Adding reflections and final touches