Section outline


  • Instructor Name : Arif Ahmed
    Designation : Associate Professor
    Office Address : Room No. 202, MCT Dept. AB, DT-04
    Contact : 01754824376
    Email : arifahmed@daffodilvarsity.edu.bd

    • Lighting and Rendering Summer2021 Final Exam


    • Lighting and Rendering LAB Summer2021 Final Exam


    • Course Outcome:

      • Able to create photorealistic output

      • Able to create advanced-level materials

      • Able to create realistic texture

      • Able to create a light setup

      • Able to create physical camera setup

      • Gain professional-level knowledge and skill in VRay render engine

      • Explore advanced render engine Vray

      • Able to create Vray materials, Lights 

      • Able to render exterior scene

      • Able to render interior scene

      • able to use Vray physical camera



  • Explore the lighting and rendering features of V-Ray for 3ds Max with this hands-on, project-based course. Here I will  explains how to generate high-quality renderings of interior scenes and environments—a necessary skill for residential and commercial building design, animation, and gaming. Find out how to create realistic daytime and nighttime lighting, while examining the benefits and limitations of different tools, such as photometric lighting, auxiliary and fill lights, and environmental lights. Then see how to render a scene and then take your render layers into Photoshop to add shadows, reflections, and other finishing touches. You’ll learn everything you need to light rooms in any scenario—from sunrise to sunset and around the clock again.

    Course Objectives

    The generation of compelling synthetic imagery is primarily dependent upon two issues in computer graphics: the geometric shape of objects in the digital world and the illumination of those objects. This course will concentrate on the latter concern, the interplay of geometry and light, and discuss the physical reality, the computational models, and the application of cinematographic techniques in the digital domain. Students will develop the skills to use digital lighting for the purposes of storytelling and visual communication. They will also learn the mathematics and physics behind the simulation of light, texture, and form in computer graphics, and apply that knowledge by writing their own RenderMan shaders. Students will be encouraged to explore a broad range of styles, from photorealistic, to painterly, to cartoon-style.



    • Course Outcomes


      By the end of semester, students should be able to:

      CO1

      Able to create advanced-level materials and realistic texture

      CO2

      Able to create a light setup

      CO3

      Able to create physical camera setup

      CO4

      Gain professional-level knowledge and skill in VRay render engine

      CO5

      Explore advanced render engine Vray



    •  

      PART B: CONTENT OF THE COURSE
       
      Week
      Syllabus
      Learning Outcome
      Complexity Level
      CLO
      PLO
      Assessment
       
      1
      VRay basic setup
      Setup primary and secondary bounce engine.Vray frame buffer setup for instant rendering
       
      students will be able to understand the basics of
      Vray light setup
      C1
      1
      1
      Class Project-1
      2
      Setup Create a basic Scene
      Setting Up Portal Lights with V-Ray Plane Lights
      Explore different parameters of Vray plane light-
      Multiplier, Shadows, Light colors and temperature
      Able to create basic Scene
      C1
      1
      1
      Class Project-2
      3
      Understanding Inverse square Law of light and 3 light setup technique-Key light, Fill Light, back light or Rim Light
      Setup 3 light in a scene and experimenting with different parameters- multipliers, shadows etc.
      Able to create multiple lights in a scene
      C2
      1
      1
      Class Project-3
      4
      Uses of Vray ies- (Illuminating Engineering Society) light in an interior scene.
      Able to create ies
      Light in a scene
      C2
      2
      2
      5
      Use of Vray Dome Light.
      Uses of HDRI-high dynamic range image to produce lighting effects in an exterior and interior scene.
      Able to use HDRI as alight source
      C2
      3
      2
      Class Project-4
      6
      Use of Vray Sphere Light and Combine others light with it.
      Fine tuning the lights and Vray render parameters to obtain optimization of the scene to reduce render time.
      Able to use Vray sphere light as a light source
      C2
      3
      2
      Class Project-5
      Mid exam project
      MID EXAM
      7,8
      Creating Vray materials.
      Glass material, Metal material and water materials and other necessary materials to complete the scene.
      Experimenting to get better result combining rendering options and lighting options.
       
      Able to create different VRay materials
      And adjust
      Their parameters
      C3
      4
      2
      9,10
      Setup an Interior day light scene
      And lighting and rendering the scene and creating Photo realistic output.
      Experimenting different light effects on different objects in the scene.
      The scene should be contained all necessary furniture  and utensils.
      Able to create Interior day light rendering
      C3
      4
      2
      Class Project-6
      11
      Create a complete Architectural Visualization Project.
      Use VRay lighting, materials and Rendering.
      Create at least 60 sec animated video output in HD format
      Able to create
      Architectural Visualization
       final output
      C3
      4
      2
      Final Exam
      Project
      FINAL EXAM
       


  • 3 Credit course marks distribution:



    V-Ray for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process.


    V-Ray 3.0 for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers powerful feature set, technical advances and support for open source technologies.

      • Create a basic Scene
      • Setting Up Portal Lights with V-Ray Plane Lights
      • Setting up the Day Production Render
      • Color Correcting and Lens Effects with the Day Render
      • Adjusting the Scene for Night
      • Adding V-Ray Spot Lights to Scene Components
      • Adding V-Ray IES Lights and a Sphere Light
      • Fine Tuning the Lights
      • Setting up the Night Production Render
      • Color Correcting and Lens Effects with the Night Render

    • Using exposure compensation
      • Using photometric lighting
      • Adding sunlight
      • Adjusting auxiliary lights
      • Balancing lights
      • Daytime rendering
      • Compositing in Photoshop
      • Nighttime lighting
      • Night rendering and compositing
      • Adding reflections and final touches