Topic outline

  • Welcome To Computer Graphics Lab

    I welcome all of my beloved students to the Computer Graphics course Lab session!!!.Computer Graphics is the major field of Computer Science & Engineering, which is the order of originating images with the computer. It's a core technology in digital photography, video games, film, cellphone & computer displays as well as many specialized applications.  Hope our journey will be nice together. Enjoy your learning with the flow.

    Regards,
    Instructor: Tapasy Rabeya


    Instructor : Tapasy rabeya 
    Designation: Lecturer
    Email: tapasyrabeya.cse@diu.edu.bd
    Office: Level 4, CSE Building Daffodil tower Extension

    Course Rationale

    Computer Graphics and Design - Foundation Level 2 provides applied learning opportunities for learners with an interest in computer graphics who are looking to foster a career within design-based industries and/or wish to prepare for further study in Computer Graphics and Design Level 3.

    Course Objective

    It allows learners to develop a practically based understanding of form and functional design contexts using computer graphics and associated digital technologies. Computer Graphics and Design - Foundation Level 2 engages learners in solving design challenges and presenting their ideas or solutions as digital graphic solutions. Design projects allow learners: to demonstrate their skills and understandings of design principles and processes; to understand problems; propose possibilities; and to develop creative solutions.

    Course Outcomes (CO’s)

    CO1

    Able to demonstrate effective OpenGL programs to solve graphics programming issues including different shapes.

    CO2

    Able to implement Line Drawing Algorithm using DDA and Bresenham’s Algorithm.

    CO3

    Able to implement Circle Drawing Algorithm using Mid Point Algorithm.

    CO4

    Able to implement 2D and 3D transformation

    CO5

    Able to implement colour modelling, shading and animation.


    Grading Scheme

    Attendance: 10%
    Lab Performance: 25%
    project: 25%
    Final Exam: 40%

    Grading System


  • Forthcoming Journey

  • Week 1: Introduction

    Topics for discussion

    Fundamental knowledge about OpenGl, installation and working with some basic built in functions.

    Expected Learning Outcome:

    • Able to demonstrate effective OpenGL programs to solve graphics programming issues including different shapes.
    • Able to use OpenGL with CodeBlocks and  to implement computer graphics course using OpenGL.

    Expected Skills:

    a.  Gathering knowledge about OpenGL
    b.   Clear idea about OpenGL for answering OpenGL related questions.

    Tools Required:

    •  CodeBlocks
    •  OpenGL and GLUT using CodeBlocks.


  • Week 2: Explore with different output Primitives

    Topics for discussion

    Fundamental knowledge about OpenGl: Built in Function details description, Working with different object shapes by changing colors.

    Expected Learning Outcome:

    • Able to demonstrate effective OpenGL programs to solve graphics programming issues including different shapes.
    • Able to appreciate the knowledge along axis (X,Y).  

    Expected Skills:

    a.  knowledge about C/C++ programming
    b.   Clear idea about OpenGL 

    Tools Required:

    •  CodeBlocks
    •  OpenGL and GLUT using CodeBlocks.

    • Opened: Sunday, 22 May 2022, 12:00 PM
      Due: Wednesday, 25 May 2022, 12:00 PM
    • Opened: Tuesday, 24 May 2022, 12:00 PM
      Due: Wednesday, 25 May 2022, 12:00 PM
  • Week 3: Line Drawing Algorithm Implementation

    Topics for discussion

    Line Drawing Algorithm Implementation: Digital Differential Analyzer(forward), Bresenham 

    Expected Learning Outcome:

    • Students will be able to implement DDA algorithm (forward) and Bresenham Algorithm.
    • Students will be able to draw a line using two endpoints with DDA & Bresenham algorithm. 

    Expected Skills:

    a.  knowledge about C/C++ programming
    b.  Clear idea about OpenGL 

    Tools Required:

    •  CodeBlocks
    •  OpenGL and GLUT using CodeBlocks.

  • Week 4: Circle Algorithm Implementation

    Topics for discussion

    Circle Drawing Algorithm Implementation: Midpoint

    Expected Learning Outcome:

    •   Students will be able to implement circle algorithm.
    •   Students will be able to draw a circle with center visualization.

    Expected Skills:

    a.  knowledge about C/C++ programming
    b.  Clear idea about OpenGL 

    Tools Required:

    •  CodeBlocks
    •  OpenGL and GLUT using CodeBlocks.

    Submission Guide Line:

    • Submit .txt file of your code
    • Snapshot of the output

    N.B. Do not submit .ZIP or .RAR file


  • Week 5: Project Discussion and project Sample

    Topics for discussion

    • Projects Discussion
    • Project ideas
    • Project Time Frame
    • Project Follow up
    • Project Presentation
    • Project Submission

    Expected Learning Outcome:

    •   Students will be able to implement the learning of graphics to visualize the real time problem.

    Expected Skills:

    a.  knowledge about C/C++ programming
    b.  Clear idea about OpenGL 


    • Opened: Friday, 10 June 2022, 12:00 AM
      Due: Wednesday, 15 June 2022, 11:59 PM
    • Opened: Friday, 10 June 2022, 12:00 AM
      Due: Wednesday, 15 June 2022, 11:59 PM
  • Week 6: 2D Implementation

    Topics for discussion

    2D implementation (Object Movement)

    Expected Learning Outcome:

    •   Students will be able to implement all the visualization of the output Primitives.
    •   Students will be able to implement two dimensional animation of any objects.

    Expected Skills:

    a.  knowledge about C/C++ programming
    b.  Clear idea about OpenGL 
    c.   Clear about Matrix

    Tools Required:

    •  CodeBlocks
    •  OpenGL and GLUT using CodeBlocks.


  • Week 7: Midterm Examination of Theory Course


    • Week 8: 2D Implementation

      Topics for discussion

      2D implementation (Object Movement)

      Expected Learning Outcome:

      •   Students will be able to implement all the visualization of the output Primitives.
      •   Students will be able to implement two dimensional animation of any objects.

      Expected Skills:

      a.  knowledge about C/C++ programming
      b.  Clear idea about OpenGL 
      c.   Clear about Matrix
      d. Clear idea about axis


    • Week 9: Review Exercises

      Review the contents from week 1 to week 9

      Project Followup 

      Feedback from the instructor


      • Week 10: Spinning object by using key Functionalities

        Dear Learner,
        check out the attachment about spinning and adding sound and key functionalities. Analysis the code and must implement to your project.

      • Topic 11: Lab Assessment

        Lab Assessment

        Total Marks 10 

        Syllabus:

        Theoretical concept of Opengl 


      • Week 12: Project Submission & Presentation


      • Week 13: Lab Assessment


      • week 14: Final Examination of Theory course


        • Topic 17

          • Topic 18

            • Topic 19

              • Topic 20