- Teacher: Asif Iqbal
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Course Content (from syllabus) Software Engineering is designed to help students grow and understand how to develop a software system development process and give them the fundamental principles of system development with object-oriented technology using the Use Case Model and the Object Oriented Model. The course will initiate students to the different software process models, project management, software requirements and design as a problem-solving activity, key elements of analysis and design, and the place of the analysis and design phases within the system development life cycle. Course Description/ Rationale This course aims to introduce the students to the product that is to be engineered and the process that provides a framework for engineering technology. The course facilitates the students' analysis of risk in software design and quality and their planning, design, development, and validation of the software project. Course Descriptions: To provide a solid conceptual understanding of the fundamentals of Software Engineering. More specifically, § Students will be able to identify and apply appropriate software development lifecycle (SDLC) models, such as Waterfall, Agile, and Iterative, based on project needs and requirements. § Students will learn how to systematically gather and document functional and non-functional requirements using techniques like interviews, surveys, and user stories, transforming them into well-structured specifications. § Students will be proficient in using object-oriented design principles, creating Use Case Diagrams, Class Diagrams, Use Case description, activity and Sequence Diagrams to represent software architecture and behavior. § Students will develop skills in project planning, task scheduling, resource allocation, and risk management using tools like Gantt charts and project tracking software. § Students will understand various software testing methodologies, such as unit testing, integration testing, and acceptance testing, and implement quality assurance practices to ensure reliable software. § Students will engage in team-based software development projects, simulating real-world environments to learn effective communication, teamwork, version control, and conflict resolution.
This course provides anin-depth exploration of project management principles tailored for the dynamicfields of multimedia and creative technology. Students will gain hands-onexperience with industry-standard tools and methodologies, learning how to effectivelyplan, execute, and oversee projects from concept to completion. Key topicsinclude project lifecycle, team collaboration, risk management, budgeting,scheduling, and quality control. By the end of the course, participants will beequipped with the skills to lead and manage innovative projects, ensuring theyare delivered on time and within scope.
Course Name: Human Computer Interaction. This course for MCT dept.