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Topic outline
- General
General
General news and announcements
- About Instructor
About Instructor
Instructor Name : Arif Ahmed
Designation : Associate Professor
Office Address : Room No. 202, MCT Dept. AB, DT-04
Contact : 01754824376
Email : arifahmed@daffodilvarsity.edu.bd
Lighting and Rendering Summer2021 Final Exam
Lighting and Rendering LAB Summer2021 Final Exam
- Topic 2
Topic 2
Course Outcome:
Able to create photorealistic output
Able to create advanced-level materials
Able to create realistic texture
Able to create a light setup
Able to create physical camera setup
Gain professional-level knowledge and skill in VRay render engine
Explore advanced render engine Vray
Able to create Vray materials, Lights
Able to render exterior scene
Able to render interior scene
able to use Vray physical camera
- Course Overview
Course Overview
Explore the lighting and rendering features of V-Ray for 3ds Max with this hands-on, project-based course. Here I will explains how to generate high-quality renderings of interior scenes and environments—a necessary skill for residential and commercial building design, animation, and gaming. Find out how to create realistic daytime and nighttime lighting, while examining the benefits and limitations of different tools, such as photometric lighting, auxiliary and fill lights, and environmental lights. Then see how to render a scene and then take your render layers into Photoshop to add shadows, reflections, and other finishing touches. You’ll learn everything you need to light rooms in any scenario—from sunrise to sunset and around the clock again.
Course Objectives
The
generation of compelling synthetic imagery is primarily dependent upon two
issues in computer graphics: the geometric shape of objects in the digital
world and the illumination of those objects. This course will concentrate on
the latter concern, the interplay of geometry and light, and discuss the
physical reality, the computational models, and the application of
cinematographic techniques in the digital domain. Students will develop the
skills to use digital lighting for the purposes of storytelling and visual
communication. They will also learn the mathematics and physics behind the
simulation of light, texture, and form in computer graphics, and apply that
knowledge by writing their own RenderMan shaders. Students will be encouraged
to explore a broad range of styles, from photorealistic, to painterly, to
cartoon-style.
Course
Outcomes
By the end of semester, students
should be able to:
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CO1
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Able to create advanced-level
materials and realistic texture
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CO2
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Able to create a light setup
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CO3
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Able to create physical camera setup
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CO4
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Gain professional-level knowledge and skill in VRay render engine
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CO5
|
Explore advanced render engine Vray
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PART B: CONTENT OF THE COURSE
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Week
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Syllabus
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Learning Outcome
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Complexity Level
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CLO
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PLO
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Assessment
|
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1
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VRay basic setup Setup primary and secondary bounce engine.Vray
frame buffer setup for instant rendering
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students will be
able to understand the basics of Vray light setup
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C1
|
1
|
1
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Class Project-1
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2
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Setup Create a basic Scene Setting Up Portal Lights with V-Ray Plane Lights Explore different parameters of Vray plane light- Multiplier, Shadows, Light colors and temperature
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Able to create basic Scene
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C1
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1
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1
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Class Project-2
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3
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Understanding Inverse square Law of light and 3
light setup technique-Key light, Fill Light, back light or Rim Light Setup 3 light in a scene and experimenting with
different parameters- multipliers, shadows etc.
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Able to create multiple lights
in a scene
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C2
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1
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1
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Class Project-3
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4
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Uses of Vray ies- (Illuminating Engineering Society) light in an
interior scene.
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Able to create ies Light in a scene
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C2
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2
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2
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|
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5
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Use of Vray Dome Light. Uses of HDRI-high dynamic range image to produce
lighting effects in an exterior and interior scene.
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Able to use HDRI as alight
source
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C2
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3
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2
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Class Project-4
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6
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Use of Vray Sphere Light and Combine others light
with it. Fine tuning the lights and Vray render parameters
to obtain optimization of the scene to reduce render time.
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Able to use Vray sphere light
as a light source
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C2
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3
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2
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Class Project-5 Mid exam project
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MID EXAM
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7,8
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Creating Vray materials. Glass material, Metal material and water
materials and other necessary materials to complete the scene. Experimenting to get better result combining
rendering options and lighting options.
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Able to create different VRay
materials And adjust Their parameters
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C3
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4
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2
|
|
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9,10
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Setup an Interior day light scene And lighting and rendering the scene and creating
Photo realistic output. Experimenting different light effects on
different objects in the scene. The scene should be contained all necessary
furniture and utensils.
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Able to create Interior day light
rendering
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C3
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4
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2
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Class Project-6
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11
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Create a complete Architectural Visualization
Project. Use VRay lighting, materials and Rendering. Create at least 60 sec animated video output in
HD format
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Able to create Architectural Visualization final
output
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C3
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4
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2
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Final Exam Project
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FINAL EXAM
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- Marks Distribution
Marks Distribution
3 Credit course marks distribution:
V-Ray for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process.
V-Ray 3.0 for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers powerful feature set, technical advances and support for open source technologies.
- Create a basic Scene
- Setting Up Portal Lights with V-Ray Plane Lights
- Setting up the Day Production Render
- Color Correcting and Lens Effects with the Day Render
- Adjusting the Scene for Night
- Adding V-Ray Spot Lights to Scene Components
- Adding V-Ray IES Lights and a Sphere Light
- Fine Tuning the Lights
- Setting up the Night Production Render
- Color Correcting and Lens Effects with the Night Render
- Using exposure compensation
- Using photometric lighting
- Adding sunlight
- Adjusting auxiliary lights
- Balancing lights
- Daytime rendering
- Compositing in Photoshop
- Nighttime lighting
- Night rendering and compositing
- Adding reflections and final touches
Light setup and volumetric light
https://youtu.be/UuWmvA9qzzA
https://youtu.be/csM3rpqSprA
- Week-2
Week-2
Night Lighting using 3ds MAX standard lights
Vray basic setup
VRay Plane Light
HDRI map in Vray
- Lighting and Rendering Discussion Forum
Lighting and Rendering Discussion Forum
Discussion on the Basic Light parameters:
To see the tutorial click on the video
- Week-2
- Evaluation
- Submit Your Works
- Book your Appointment
- Class Project submit
- V Ray Glass materials
V Ray Glass materials
Glass Material creation in VRay
- Project Summer 2021
- Composition and Patch Grid
Composition and Patch Grid
Composition and Patch Grid
- What is Light?
- Welcome Lighting Rendering with LAB course
Welcome Lighting Rendering with LAB course
Welcome Lighting Rendering with LAB course
Vray Dome Light and Metal material
Click on the image to see the video
- Inverse Square Law of Light
Inverse Square Law of Light
Inverse Square Law of Light
Interior day Light
To see the video click on the image
- Week8
- Developing Interior and Exterior design
Developing Interior and Exterior design
Developing Interior and Exterior design part-1
- Developing Interior and Exterior design
Developing Interior and Exterior design
Developing Interior and Exterior design part-2
- Course Outline
- Unwrap Texturing
- Reference
- UV Mapping in Maya
- VRay Interior Lighting
VRay Interior Lighting
Vray Interior Lighting
- Discussion Forum