Section outline
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Welcome to Character Animation
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Character Animation Final Assessment Fall 2021 :SecA
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Demand of Character Animators increses day by day.Character animators work in Computer Gamming Industry and 3d Animated film industry.3D Character animation is being widely used in the healthcare and life sciences industries. Hospitals, laboratories, and research facilities worldwide are using three-dimensional animation as part of the processes to develop treatments and medicines, as well as to aid in surgical procedures. Medical schools are using 3D animated videos to help their students better understand the intricate human anatomy.
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Course Objectives
Subsequent projects will take the student through the entire
production of an original 3D character including organic modeling, character setup, and texturing. Students will learn how to plan out a rigging strategy based on script and storyboard. They will then build skeletons, apply skin deformation and weights for proper flexion, incorporate constraints, customized controls for arc-based FK and goal based IK movements, scripted and keyed connections, and build in controls for added performance efficiency. The final phase of the class will take the animation production process full circle. Characters will be animated and composited along with live action, dynamics, and visual effects into a complete short animated film.
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Course outcome :
- Build Amazing Tailored Character Animation with complete controls for 3d Animation and Learn 3ds Max
- You will be able to Animate Amazing Procedural Walk cycles, Actions, Poses and Stunning Facial Expressions
- Add life in your 3d character with Amazing Facial Expressions with easy controls and shine your 3d animation skills
- Character Animation passionate learn 3d modeling all way till rigging and 3d animation
- Easy 3d modeling and Character Animation in 3dmax
- Complete comprehension of 3d character modeling
- Character design from scratch the batter and easy process
- Able to use Character Studio in 3ds max
- 3d Animation with easiest approach in 3dsmax
- 3d Animation motion capture file in 3dmax
- Learn how to make Animated Flim
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Course Outline
CONTENT OF THE COURSE
===Week===
=============Syllabus========================================
==Learning Outcome=======
Complexity Level
CLO
PLO
Assessment
1
Character Modeling for absolute beginners in 3ds MAX Part01
Character Studio Basics
Biped Basic
Changing the Biped Structure
Creating a Walk cycle
Character Modeling for absolute beginners in 3ds MAX Part02
students will be able to understand the basics of
C1
1
1
Class Project-1
2
Posing the Biped
Setting Biped Parameters
Fitting the Biped to the Mesh
Non-human Bipeds
Able to setup pose of a character
C1
1
1
Class Project-2
3
Character Modeling in 3ds MAX Part03
Physique and Skin- Associating the Mesh
Working with the Test Animation
Correcting the problems
Able to use character studio
C2
1
1
Class Project-3
4
Character Modeling for absolute beginners in 3ds MAX Part04
Footstep Animation
Basic Footstep, Dynamics and adaptation,
Creating jump—editing footstep in the dope sheet
Editing footstep Placements
Displaying Footstep Keys
Changing footstep Timing
Animating footstep feet and legs
Able to animate using biped
C2
2
2
5
Create motion through the circular path. Uses the effect of centripetal and centrifugal forces in 3ds max.
Importance of “bank” parameter
Difference between the auto key and set key.
Copy-paste animation controller
Able to create perfect animation effect through curve path
C2
3
2
Class Project-4
6
Freeform Animation
Exploring forward and Inverse kinematics
Animating the IK settings
Able to animate character
Using IK and FK
C2
3
2
Class Project-5
Mid exam project
MID EXAM
7,8
Body Animation
Working with Keys
Adding or Changing Keys
Copying and Pasting Postures
Working with Layers
Using Apply Increment
Able to create character animation using keyframe setup
C3
4
2
9,10
Arms and hands
Linking Objects to the Biped
Pinning the Hands to Objects
Making a Hand or Foot Follow Another Object
Combining Motions
Able to animate object through a path and control camera and light to follow the animated object.
C3
4
2
Class Project-6
11
Motion Mixer and Motion Flow
Motion Mixer
Mix downs Saving different scene state
Character Rigging in Maya
Able to create a final output
C3
4
2
Final Exam
Project
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Books:
Physics for Animation
Published by : Daffodil International University (DIUP)
Cartoon Animation:
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LEARNING RESOURCES
Text Book(s)
1
Character Animation in 3D: Use traditional drawing techniques to produce stunning CGI animation (Focal Press Visual Effects and Animation)
by Steve Roberts
Physics for Animation
by Arif Ahmed
Reference Books(s)
2
Acting and Character Animation: The Art of Animated Films, Acting and Visualizing
by Rolf Giesen & Anna Khan
Other Resources
(Online Resources or others)
3
Youtube Channel:
https://www.youtube.com/arif3ds1
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Character Modeling for absolute beginners in 3ds MAX Part01
Character Modeling for absolute beginners in 3ds MAX Part02
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Character Modeling for absolute beginners in 3ds MAX Part03
Character Modeling for absolute beginners in 3ds MAX Part04
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Cartoon Character Head design Part-1
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Cartoon Head Construction Part-2-Male Head Front View
Cartoon Head Construction Part-3-Female Head
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Character Rigging Part-1
Course Outcome:
Students will be able to learn rig any human character.
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Character Rigging Part-2
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Character Rigging in maya part-3
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Outcome: After completion of the following tutorials students will be able to setup biped from 3ds max character studio.
Character Studio Biped Setup Part01
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Character Studio Biped Setup Part02
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Character Studio Biped Setup Part03
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Character rigging in Maya Part-4
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Character Rigging in maya Part-5
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Character Rigging in maya Part-6
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Character Rigging in Maya Part-7
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