Section outline


    • Instructor Name: Arif Ahmed
      Designation: Associate Professor
      Office Address: Room No. XXX, MCT Dept. DSC
      Contact : 01754824376
      Email: arifahmed@daffodilvarsity.edu.bd


    • Fall 2021 Final  Exam Project submission Sec-A


    • Fall 2021 Final  Exam Project submission Sec-B



  • Course Synopsis

    Explore the lighting and rendering features of V-Ray for 3ds Max with this hands-on, project-based course. Here I will explains how to generate high-quality renderings of interior scenes and environments—a necessary skill for residential and commercial building design, animation, and gaming. Find out how to create realistic daytime and nighttime lighting, while examining the benefits and limitations of different tools, such as photometric lighting, auxiliary and fill lights, and environmental lights. Then see how to render a scene and then take your render layers into Photoshop to add shadows, reflections, and other finishing touches. You’ll learn everything you need to light rooms in any scenario—from sunrise to sunset and around the clock again.

    • Course Objectives

      The generation of compelling synthetic imagery is primarily dependent upon two issues in computer graphics: the geometric shape of objects in the digital world and the illumination of those objects. This course will concentrate on the latter concern, the interplay of geometry and light, and discuss the physical reality, the computational models, and the application of cinematographic techniques in the digital domain. Students will develop the skills to use digital lighting for the purposes of storytelling and visual communication. They will also learn the mathematics and physics behind the simulation of light, texture, and form in computer graphics, and apply that knowledge by writing their own RenderMan shaders. Students will be encouraged to explore a broad range of styles, from photorealistic, to painterly, to cartoon-style.


    • Course Outcomes

      CO1

      Able to create advanced-level materials and realistic texture

      CO2

      Able to create a light setup

      CO3

      Able to create physical camera setup

      CO4

      Gain professional-level knowledge and skill in VRay render engine

      CO5

      Explore advanced render engine Vray



    • Marks Distribution:


    • CONTENT OF THE COURSE

       

      Syllabus

      Learning Outcome

      Complexity Level

      CLO

       

      VRay basic setup

      Setup primary and secondary bounce engine.Vray frame buffer setup for instant rendering

       

      students will be able to understand the basics of

      Vray light setup

      C1

      1

       

      Setup Create a basic Scene

      Setting Up Portal Lights with V-Ray Plane Lights

      Explore different parameters of Vray plane light-

      Multiplier, Shadows, Light colors and temperature

      Able to create basic Scene

      C1

      1

       

      Understanding Inverse square Law of light and 3 light setup technique-Key light, Fill Light, back light or Rim Light

      Setup 3 light in a scene and experimenting with different parameters- multipliers, shadows etc.

      Able to create multiple lights in a scene

      C2

      1

       

      Uses of Vray ies- (Illuminating Engineering Society) light in an interior scene.

      Able to create ies

      Light in a scene

      C2

      2

       

      Use of Vray Dome Light.

      Uses of HDRI-high dynamic range image to produce lighting effects in an exterior and interior scene.

      Able to use HDRI as alight source

      C2

      3

       

      Use of Vray Sphere Light and Combine others light with it.

      Fine tuning the lights and Vray render parameters to obtain optimization of the scene to reduce render time.

      Able to use Vray sphere light as a light source

      C2

      3

       

      MID EXAM

      Creating Vray materials.

      Glass material, Metal material and water materials and other necessary materials to complete the scene.

      Experimenting to get better result combining rendering options and lighting options.

       

      Able to create different VRay materials

      And adjust

      Their parameters

      C3

      4

       

      Setup an Interior day light scene

      And lighting and rendering the scene and creating Photo realistic output.

      Experimenting different light effects on different objects in the scene.

      The scene should be contained all necessary furniture  and utensils.

      Able to create Interior day light rendering

      C3

      4

       

      Create a complete Architectural Visualization Project.

      Use VRay lighting, materials and Rendering.

      Create at least 60 sec animated video output in HD format

      Able to create

      Architectural Visualization

       final output

      C3

      4

       

      FINAL EXAM


    •  LEARNING RESOURCES

      Text Book(s)

       

      1

      Maya Visual Effects The Innovator's Guide: Autodesk Official Press

      by Eric Keller

       

      Physics for Animation

      by Arif Ahmed

       

       

      Reference Books(s)

      2

      3Ds Max Lighting

      by Boughen, Nicholas

       

      Other Resources 

      (Online Resources or others) 

      3

      Youtube Channel:

      https://www.youtube.com/arif3ds1

       




    • Here we'll discuss all about 

      Lighting and Rendering



    • Target Spot and Target direct light in 3ds MAX



    • Interior Basic Light Setup