Section outline
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Instructor Name: Arif Ahmed
Designation: Associate Professor
Office Address: Room No. XXX, MCT Dept. DSC
Contact : 01754824376
Email: arifahmed@daffodilvarsity.edu.bd
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Course Synopsis
Explore the lighting and rendering features of V-Ray for 3ds Max with this hands-on, project-based course. Here I will explains how to generate high-quality renderings of interior scenes and environments—a necessary skill for residential and commercial building design, animation, and gaming. Find out how to create realistic daytime and nighttime lighting, while examining the benefits and limitations of different tools, such as photometric lighting, auxiliary and fill lights, and environmental lights. Then see how to render a scene and then take your render layers into Photoshop to add shadows, reflections, and other finishing touches. You’ll learn everything you need to light rooms in any scenario—from sunrise to sunset and around the clock again.
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Course Objectives
The generation of compelling synthetic imagery is primarily dependent upon two issues in computer graphics: the geometric shape of objects in the digital world and the illumination of those objects. This course will concentrate on the latter concern, the interplay of geometry and light, and discuss the physical reality, the computational models, and the application of cinematographic techniques in the digital domain. Students will develop the skills to use digital lighting for the purposes of storytelling and visual communication. They will also learn the mathematics and physics behind the simulation of light, texture, and form in computer graphics, and apply that knowledge by writing their own RenderMan shaders. Students will be encouraged to explore a broad range of styles, from photorealistic, to painterly, to cartoon-style.
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Course Outcomes
CO1
Able to create advanced-level materials and realistic texture
CO2
Able to create a light setup
CO3
Able to create physical camera setup
CO4
Gain professional-level knowledge and skill in VRay render engine
CO5
Explore advanced render engine Vray
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Marks Distribution:
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CONTENT OF THE COURSE
Syllabus
Learning Outcome
Complexity Level
CLO
VRay basic setup
Setup primary and secondary bounce engine.Vray frame buffer setup for instant rendering
students will be able to understand the basics of
Vray light setup
C1
1
Setup Create a basic Scene
Setting Up Portal Lights with V-Ray Plane Lights
Explore different parameters of Vray plane light-
Multiplier, Shadows, Light colors and temperature
Able to create basic Scene
C1
1
Understanding Inverse square Law of light and 3 light setup technique-Key light, Fill Light, back light or Rim Light
Setup 3 light in a scene and experimenting with different parameters- multipliers, shadows etc.
Able to create multiple lights in a scene
C2
1
Uses of Vray ies- (Illuminating Engineering Society) light in an interior scene.
Able to create ies
Light in a scene
C2
2
Use of Vray Dome Light.
Uses of HDRI-high dynamic range image to produce lighting effects in an exterior and interior scene.
Able to use HDRI as alight source
C2
3
Use of Vray Sphere Light and Combine others light with it.
Fine tuning the lights and Vray render parameters to obtain optimization of the scene to reduce render time.
Able to use Vray sphere light as a light source
C2
3
MID EXAM
Creating Vray materials.
Glass material, Metal material and water materials and other necessary materials to complete the scene.
Experimenting to get better result combining rendering options and lighting options.
Able to create different VRay materials
And adjust
Their parameters
C3
4
Setup an Interior day light scene
And lighting and rendering the scene and creating Photo realistic output.
Experimenting different light effects on different objects in the scene.
The scene should be contained all necessary furniture and utensils.
Able to create Interior day light rendering
C3
4
Create a complete Architectural Visualization Project.
Use VRay lighting, materials and Rendering.
Create at least 60 sec animated video output in HD format
Able to create
Architectural Visualization
final output
C3
4
FINAL EXAM
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LEARNING RESOURCES
Text Book(s)
1
Maya Visual Effects The Innovator's Guide: Autodesk Official Press
by Eric Keller
Physics for Animation
by Arif Ahmed
Reference Books(s)
2
3Ds Max Lighting
by Boughen, Nicholas
Other Resources
(Online Resources or others)
3
Youtube Channel:
https://www.youtube.com/arif3ds1
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