Course Synopsis
Course
Synopsis
Explore the lighting and rendering features of V-Ray for 3ds Max with
this hands-on, project-based course. Here I will explains how to generate
high-quality renderings of interior scenes and environments—a necessary skill
for residential and commercial building design, animation, and gaming. Find out
how to create realistic daytime and nighttime lighting, while examining the
benefits and limitations of different tools, such as photometric lighting,
auxiliary and fill lights, and environmental lights. Then see how to render a
scene and then take your render layers into Photoshop to add shadows,
reflections, and other finishing touches. You’ll learn everything you need to
light rooms in any scenario—from sunrise to sunset and around the clock again.
Course Objectives
The
generation of compelling synthetic imagery is primarily dependent upon two
issues in computer graphics: the geometric shape of objects in the digital
world and the illumination of those objects. This course will concentrate on
the latter concern, the interplay of geometry and light, and discuss the
physical reality, the computational models, and the application of
cinematographic techniques in the digital domain. Students will develop the
skills to use digital lighting for the purposes of storytelling and visual
communication. They will also learn the mathematics and physics behind the
simulation of light, texture, and form in computer graphics, and apply that
knowledge by writing their own RenderMan shaders. Students will be encouraged
to explore a broad range of styles, from photorealistic, to painterly, to
cartoon-style.