Section outline

  • I welcome all of my beloved students to the Computer Graphics course Lab session!!!.Computer Graphics is the major field of Computer Science & Engineering, which is the order of originating images with the computer. It's a core technology in digital photography, video games, film, cellphone & computer displays as well as many specialized applications.  Hope our journey will be nice together. Enjoy your learning with the flow.

    Regards,
    Instructor: SAIMA AFRIN


    Instructor : Saima Afrin 
    Designation: Lecturer
    Email: saima.cse@diu.edu.bd
    Office: Room no 505, building- AB4, Daffodil International University, Permanent Camous, Ashulia.

    Course Rationale

    Computer Graphics and Design - Foundation Level 2 provides applied learning opportunities for learners with an interest in computer graphics who are looking to foster a career within design-based industries and/or wish to prepare for further study in Computer Graphics and Design Level 3.

    Course Objective

    It allows learners to develop a practically based understanding of form and functional design contexts using computer graphics and associated digital technologies. Computer Graphics and Design - Foundation Level 2 engages learners in solving design challenges and presenting their ideas or solutions as digital graphic solutions. Design projects allow learners: to demonstrate their skills and understandings of design principles and processes; to understand problems; propose possibilities; and to develop creative solutions.

    Course Outcomes (CO’s)

    CO1

    Able to demonstrate effective OpenGL programs to solve graphics programming issues including different shapes.

    CO2

    Able to implement Line Drawing Algorithm using DDA and Bresenham’s Algorithm.

    CO3

    Able to implement Circle Drawing Algorithm using Mid Point Algorithm.

    CO4

    Able to implement 2D and 3D transformation

    CO5

    Able to implement colour modelling, shading and animation.


    Grading Scheme

    Attendance: 10%
    Lab Performance: 25%
    project: 25%
    Final Exam: 40%

    Grading System


    • Text Book for Class Discussion OpenGL® Programming Guide, Seventh Edition Dave Shreiner The Khronos OpenGL ARB Working Group

    •  Course Outline based on OBE

  • Topics for discussion

    Fundamental knowledge about OpenGl, installation and working with some basic built in functions.

    Expected Learning Outcome:

    • Able to demonstrate effective OpenGL programs to solve graphics programming issues including different shapes.
    • Able to use OpenGL with CodeBlocks and  to implement computer graphics course using OpenGL.

    Expected Skills:

    a.  Gathering knowledge about OpenGL
    b.   Clear idea about OpenGL for answering OpenGL related questions.

    Tools Required:

    •  CodeBlocks
    •  OpenGL and GLUT using CodeBlocks.


  • Topics for discussion

    Fundamental knowledge about OpenGl: Built in Function details description, Working with different object shapes by changing colors.

    Expected Learning Outcome:

    • Able to demonstrate effective OpenGL programs to solve graphics programming issues including different shapes.
    • Able to appreciate the knowledge along axis (X,Y).  

    Expected Skills:

    a.  knowledge about C/C++ programming
    b.   Clear idea about OpenGL 

    Tools Required:

    •  CodeBlocks
    •  OpenGL and GLUT using CodeBlocks.


  • Expected Skills:

    a.  knowledge about C/C++ programming
    b.  Clear idea about OpenGL 

    Tools Required:

    •  CodeBlocks
    •  OpenGL and GLUT using CodeBlocks.



    • Dear Learners, 

      It's time to show your spark.

      Follow the attached picture and draw it by using openGL. You are allowed to add more additional things if needed.

      Submission GiuideLine:

      • Submit .txt file of your code
      • Snapshot of the output

      N.B. Do not submit .ZIP or.RAR file.

    • Dear Learners, 

      It's time to show your spark.

      Follow the attached picture and draw it by using openGL. You are allowed to add more additional things if needed.

      Submission GiuideLine:

      • Submit .txt file of your code
      • Snapshot of the output

      N.B. Do not submit .ZIP or.RAR file.

    • Dear Scholar,

      Draw a "Chess Board" by using opengl. Check the attachment . Enjoy your exploration.

      N.B: You can use "loop" concept with the pixel value to draw the same rectangle again again, it will be easier for you.

      Submission Guide Line:

      • Submit .txt file of your code
      • Snapshot of the output

      N.B. Do not submit .ZIP or .RAR file. 


    • Dear Scholar,

      Draw a "Chess Board" by using opengl. Check the attachment . Enjoy your exploration.

      N.B: You can use "loop" concept with the pixel value to draw the same rectangle again again, it will be easier for you.

      Submission Guide Line:

      • Submit .txt file of your code
      • Snapshot of the output

      N.B. Do not submit .ZIP or .RAR file. 


  • Expected Skills:

    a.  knowledge about C/C++ programming
    b.  Clear idea about OpenGL 

    Tools Required:

    •  CodeBlocks
    •  OpenGL and GLUT using CodeBlocks.

    Submission Guide Line:

    • Submit .txt file of your code
    • Snapshot of the output

    N.B. Do not submit .ZIP or .RAR file



  • Topics for discussion

    • Projects Discussion
    • Project ideas
    • Project Time Frame
    • Project Follow up
    • Project Presentation
    • Project Submission

    Expected Learning Outcome:

    •   Students will be able to implement the learning of graphics to visualize the real time problem.

    Expected Skills:

    a.  knowledge about C/C++ programming
    b.  Clear idea about OpenGL 


  • Topics for discussion

    Circle Drawing Algorithm Implementation with matrix : Midpoint

    Expected Learning Outcome:

    •   Students will be able to implement circle algorithm with different transformation.
    •   Students will be able to draw a circle with center visualization.

    Expected Skills:

    a.  knowledge about C/C++ programming
    b.  Clear idea about OpenGL 
    c.   Clear about Matrix

    Tools Required:

    •  CodeBlocks
    •  OpenGL and GLUT using CodeBlocks.


  • Topics for discussion

    2D implementation (Object Movement)

    Expected Learning Outcome:

    •   Students will be able to implement all the visualization of the output Primitives.
    •   Students will be able to implement two dimensional animation of any objects.

    Expected Skills:

    a.  knowledge about C/C++ programming
    b.  Clear idea about OpenGL 
    c.   Clear about Matrix
    d. Clear idea about axis


  • Review the contents from week 1 to week 9

    Project Followup 

    Feedback from the instructor


  • Lab Assessment

    Total Marks 10 

    Syllabus:

    Theoretical concept of Opengl 




    • Lab Final Exam Assessment plan

    • Question is given here.

      * Must be submit the drawn graph, otherwise you won't get proper marks

      *submit the screenshot of code (Full window), output and graph as pdf file

    • Question is given here.

      * Must be submit the drawn graph, otherwise you won't get proper marks

      *submit the screenshot of code (Full window), output and graph as pdf file