Section outline
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Instructor: Md Montasir Bin Shams
Designation: Lecturer
Email: montasir.cse@diu.edu.bd
Address:903 DT5
Website: https://sites.google.com/view/diptomontasir
Counseling Hours:
Sunday: 11.30-2.00pm
Tuesday: 11.30-2.00pm
Wednesday: 11.30-2.00pmCourse Rationale
Computer Graphics and Design - Foundation Level 2 provides applied learning opportunities for learners with an interest in computer graphics who are looking to foster a career within design-based industries and/or wish to prepare for further study in Computer Graphics and Design Level 3.
Course Objective
It allows learners to develop a practice-based understanding of form and functional design contexts using computer graphics and associated digital technologies. Computer Graphics and Design - Foundation Level 2 engages learners in solving design challenges and presenting their ideas or solutions as digital graphic solutions. Design projects allow learners: to demonstrate their skills and understandings of design principles and processes; to understand problems; propose possibilities, and to develop creative solutions.
Course Outcomes (CO’s)
CO1
Able to demonstrate effective OpenGL programs to solve graphics programming issues including different shapes.
CO2
Able to implement Line Drawing Algorithm using DDA and Bresenham’s Algorithm.
CO3
Able to implement Circle Drawing Algorithm using the MidPoint Algorithm.
CO4
Able to implement 2D and 3D transformation
CO5
Able to implement color modeling, shading, and animation.
Grading Scheme
Attendance: 10%
Lab Performance: 25%
project: 25%
Final Exam: 40%Grading System
Grade Book
Semester Planning:
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Text Book for Class Discussion: OpenGL® Programming Guide, Seventh Edition Dave Shreiner The Khronos OpenGL ARB Working Group
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Course Outline based on OBE
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Topics for discussion
Fundamental knowledge about OpenGl, installation, and working with some basic built-in functions.
Expected Learning Outcome:
- Able to demonstrate effective OpenGL programs to solve graphics programming issues including different shapes.
- Able to use OpenGL with CodeBlocks and to implement a computer graphics course using OpenGL.
Expected Skills:
a. Gathering knowledge about OpenGL
b. Clear idea about OpenGL for answering OpenGL related questions.Tools Required:
- CodeBlocks
- OpenGL and GLUT using CodeBlocks.
1.Audio Lecture on the installation of the glut
2.
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Dear Learners,
Download the header files and set up by following the attached guideline. And go with the flow of your pictorial journey......... -
Dear students, here it is a lab manual of your lab-1. Here you will get the guidelines of how to install glut and write up your first opengL program.
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Reference Material
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Dear Learners,
It's time to show your spark.
Follow the attached picture and draw it by using openGL. You are allowed to add more additional things if needed.
Submission GiuideLine:
- Submit .txt file of your code
- Snapshot of the output
N.B. Do not submit .ZIP or.RAR file.
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Topics for discussion
Fundamental knowledge about OpenGl: Built-in Function details description, Working with different object shapes by changing colors.
Expected Learning Outcome:
- Able to demonstrate effective OpenGL programs to solve graphics programming issues including different shapes.
- Able to appreciate the knowledge along the axis (X, Y).
Expected Skills:
a. knowledge about C/C++ programming
b. Clear idea about OpenGLTools Required:
- CodeBlocks
- OpenGL and GLUT using CodeBlocks.
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Dear Learner,
Check out the manual and go with the flow.
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Dear Scholar,
Draw 'star' by using OpenGL. Check the attachment. Enjoy your exploration.
Submission Guide Line:
- Submit .txt file of your code
- Snapshot of the output
N.B. Do not submit .ZIP or .RAR file.
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Topics for discussion
Line Drawing Algorithm Implementation: Digital Differential Analyzer(forward), Bresenham
Expected Learning Outcome:
- Students will be able to implement the DDA algorithm (forward) and the Bresenham Algorithm.
- Students will be able to draw a line using two endpoints with DDA & Bresenham algorithm.
Expected Skills:
a. knowledge about C/C++ programming
b. Clear idea about OpenGLTools Required:
- CodeBlocks
- OpenGL and GLUT using CodeBlocks.
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Write a program to draw a line with endpoints (120. 70) by using DDA algorithm.
Write a program to draw a line with endpoints (80, 320) and (200, 30) by using Bresenham.
Submission Guide Line:
- Submit .txt file of your code
- Snapshot of the output
N.B. Do not submit .ZIP or .RAR file
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Topics for discussion
Circle Drawing Algorithm Implementation: Midpoint
Expected Learning Outcome:
- Students will be able to implement a circle algorithm.
- Students will be able to draw a circle with center visualization.
Expected Skills:
a. knowledge about C/C++ programming
b. Clear idea about OpenGLTools Required:
- CodeBlocks
- OpenGL and GLUT using CodeBlocks.
Submission Guide Line:
- Submit .txt file of your code
- Snapshot of the output
N.B. Do not submit .ZIP or .RAR file
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Live recorded class(PC-E) Page
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Live recorded class(PC-F) Page
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Topics for discussion
- Projects Discussion
- Project ideas
- Project Time Frame
- Project Follow up
- Project Presentation
- Project Submission
Expected Learning Outcome:
- Students will be able to implement the learning of graphics to visualize the real-time problem.
Expected Skills:
a. knowledge about C/C++ programming
b. Clear idea about OpenGL-
Dear Students,
Check out the attachment. And just to follow your wonderful mind creativity. Surely, you will achieve more.
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Feel free to ask any question regarding this week's lab work
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Topics for discussion
Circle Drawing Algorithm Implementation with matrix: Midpoint
Expected Learning Outcome:
- Students will be able to implement the circle algorithm with different transformations.
- Students will be able to draw a circle with center visualization.
Expected Skills:
a. knowledge about C/C++ programming
b. Clear idea about OpenGLc.Clear about Matrix
Tools Required:
- CodeBlocks
- OpenGL and GLUT using CodeBlocks.
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Submission Guide Line:
- Submit .txt file of your code
- Snapshot of the output
N.B. Do not submit .ZIP or .RAR file
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Feel free to ask any question and discussion
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Topics for discussion
2D implementation (Object Movement)
Expected Learning Outcome:
- Students will be able to implement all the visualization of the output Primitives.
- Students will be able to implement two-dimensional animation of any objects.
Expected Skills:
a. knowledge about C/C++ programming
b. Clear idea about OpenGL. Clear about Matrix
d. Clear idea about the axis -
Review the contents from week 1 to week 9
Project Followup
Feedback from the instructor
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Please submit all of your lab works(.c file) along with the screenshot of output.
Instructions:
1. Make a folder named as your diu id.
2. Store all of your works in that particular folder.
3. Create the zipped version of that folder.
4. Finally, upload the zipped file.
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Dear Learner,
Greetings!. Upload your fantastic project and project presentation in this thread. Please follow the submission guideline.
Best wishes.