Section outline
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I welcome all of my beloved students to the Computer Graphics course Lab session!!!.Computer Graphics is the major field of Computer Science & Engineering, which is the order of originating images with the computer. It's a core technology in digital photography, video games, film, cellphone & computer displays as well as many specialized applications. Hope our journey will be nice together. Enjoy your learning with the flow.
Regards,
Instructor: Tapasy Rabeya
Instructor : Tapasy rabeya
Designation: Lecturer
Email: tapasyrabeya.cse@diu.edu.bd
Office: Level 4, CSE Building Daffodil tower ExtensionCourse Rationale
Computer Graphics and Design - Foundation Level 2 provides applied learning opportunities for learners with an interest in computer graphics who are looking to foster a career within design-based industries and/or wish to prepare for further study in Computer Graphics and Design Level 3.
Course Objective
It allows learners to develop a practically based understanding of form and functional design contexts using computer graphics and associated digital technologies. Computer Graphics and Design - Foundation Level 2 engages learners in solving design challenges and presenting their ideas or solutions as digital graphic solutions. Design projects allow learners: to demonstrate their skills and understandings of design principles and processes; to understand problems; propose possibilities; and to develop creative solutions.
Course Outcomes (CO’s)
CO1
Able to demonstrate effective OpenGL programs to solve graphics programming issues including different shapes.
CO2
Able to implement Line Drawing Algorithm using DDA and Bresenham’s Algorithm.
CO3
Able to implement Circle Drawing Algorithm using Mid Point Algorithm.
CO4
Able to implement 2D and 3D transformation
CO5
Able to implement colour modelling, shading and animation.
Grading Scheme
Attendance: 10%
Lab Performance: 25%
project: 25%
Final Exam: 40%Grading System
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Text Book for Class Discussion: OpenGL® Programming Guide, Seventh Edition Dave Shreiner The Khronos OpenGL ARB Working Group
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Course Outline based on OBE
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