Section outline
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General Information and Announcements
Welcome to the Course: Computer Graphics
Course Information:
Course Code: 421
Course Title: Computer Graphics
Credit: 3.0
Teacher's Information
Professor Dr. Md. Ismail Jabiullah
Professor
Department of Computer Science and Engineering
Room # 202, CSE Building, 4/1 Sobhanbag, Mirpur Road
Dhanmondi, Dhaka - 1207, Bangladesh
Cell: +880-1819299960
E-mail: drismail.cse@diu.edu.bdFor More Information: -
My Research Areas Published Number of...
- Network Security - Cryptography = Books : 26
- Block-chain and Cryptocurrency - IoT Security = Journal Papers : 64
- Artificial Intelligence - Deep Learning = Conference Papers : 98
- Neural Networks - Expert System = Book Chapters : 04
- Robotics - Virtual Reality
- Augmented Reality - Mixed Reality
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CR and Co-CR Information
- Section - PC-A
- - CR Nur Salman Rahman, ID: 172-15-1531, Cell: 01756474170, E-mail: nur-15-1531@diu.edu.bd
- - Co-CR Md Tashanul Iqbal Sifat, ID: 172-15-1532, Cell: 01747934613, E-mail: tashanul15-1532@diu.edu.bd
- Section - PC-A
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Course Objectives
Computer Graphics is a 3-credit senior-level course that introduces the concepts and implementation of computer graphics. As one of the important subject areas of the study of computer science and information systems, this course will focus on the theoretical aspects and implementation of computer graphics using OpenGL.
Computer Graphics and Design - Foundation provides potential for the engagement of integrated learning opportunities and the capacity to develop design thinking skills to effectively transfer knowledge and understanding across disciplines. The applied design thinking and problem solving focus of this course helps equip learners to develop skills essential for the digital age. -
Course Outcomes
Course Learning Outcomes (CLO’s): (at the end of the course, student will be able to do)
CLO1
Able to explain the core concepts of computer graphics, including output primitives, anti-aliasing, transformation and viewing in 2D.
CLO2
Able to apply the concepts of 3D display, projection, perspective, parametric curves, modelling and transformation.
CLO3
Able to describe the fundamentals of colour models, lighting and shading models, animation, dithering, hidden surface elimination and rendering.
CLO4
Able to demonstrate effective OpenGL programs to solve graphics programming issues, including output primitives, 2D and 3D transformation, objects viewing and modelling, colour modelling, lighting and shading.
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