A homogeneous matrix, often referred to as a homogeneous transformation matrix, is a mathematical construct used in the field of robotics, computer graphics, and computer vision to represent transformations in three-dimensional space. These matrices are especially important in robotics for describing the position and orientation of objects or coordinate systems.
A homogeneous matrix is typically a 4x4 square matrix that combines both translation and rotation information into a single representation. It allows you to perform transformations such as translation, rotation, scaling, and shearing in a consistent and convenient way.
The 4x4 homogeneous transformation matrix has the following general form:
| R11 R12 R13 Tx |
| R21 R22 R23 Ty |
| R31 R32 R33 Tz |
| 0 0 0 1 |
Here's what each component represents:
R11, R12, R13
: These elements represent the rotation matrix's first row, which describes the rotation and orientation of the object.
R21, R22, R23
: These elements represent the rotation matrix's second row.
R31, R32, R33
: These elements represent the rotation matrix's third row.
Tx, Ty, Tz
: These elements represent the translation components along the x, y, and z axes, respectively.
The bottom row [0 0 0 1]
is often included to ensure that the transformation is homogeneous and can represent translation. This row allows you to perform both translations and rotations using matrix multiplication.
Homogeneous matrices are very useful in robotics, as they allow you to concatenate multiple transformations (e.g., translation followed by rotation) by simply multiplying their corresponding matrices. This makes it easier to compute complex robot movements and transformations in a unified manner.